September Roundup

What a frenzied month of development this has been for me! I got a lot of work done and you may have noticed more updates on this site as well.

I have stepped up work and blogging in the hopes of gauging what my baseline output can be when I dedicate regular amounts of time to developing Arborlands.

The result was a lot of bug-fixing, a restored feature, and a few new features too! I already shared the test count milestone last week, so now let me share a list of the things I actually did.

When a player inhabits a forest, that forest’s gauge has a flag that shows the player’s color

New Features

  • Old Features Restored
    • Create new route nodes by clicking on the route lines
    • The route node deletion button is working again
  • New Features
    • Lands now have flags on their gauges that show which player is inhabiting them
    • Nodes can be deleted by selecting them and pressing the “Delete” button
    • When a player modifies the player color in the lobby, ready players are un-readied
    • When a troop inhabits a land that is outside the vision network but adjacent to the vision network, that land joins the vision network immediately
    • Map now generates spawn points for each player in the lobby
    • Camera focuses on player’s troop on spawn (before it was just pointing at default “zero location”)
  • Fixes
    • Forest flags were not being set correctly
    • Players no longer able to control forests that they don’t inhabit
    • Troop selectors no longer showing troops that belong to other players

This is a decent list for nights-and-weekends! (patting myself on the back here 😌).

Here are a few videos showing some new features:

This is what it looks like when one player has a large grouping of inhabited lands.
This nice and intuitive feature makes for quick route modification!
Using the Delete button, a player can serially delete all the nodes in a route. It can make for some nice cascading visuals 😀

Thanks for reading along with the project! You can also follow Arborlands on Instagram and the Twitters.

Leave a Comment