I’ve been holding back on sharing the lobby functionality because it’s still pretty raw and because it’s not as interesting as “in-game” interactions. But here’s a quick video, showing the lobby flow. I edited the video to remove out time lapses and loading time.
Current functionality allows players to join, leave, change their color and ready-up. The host can’t start the game unless all players in the lobby are readied up.
Once started, the game generates a map that is sized to the number of players in the lobby.
