Lobby!

Lobby interface showing player slots with options for color selection and readiness status. The 'Start' button is visible at the bottom.

I’ve been holding back on sharing the lobby functionality because it’s still pretty raw and because it’s not as interesting as “in-game” interactions. But here’s a quick video, showing the lobby flow. I edited the video to remove out time lapses and loading time.

UI flow of players joining a lobby, choosing color and readying-up. The host can start the game once everyone is readied.

Current functionality allows players to join, leave, change their color and ready-up. The host can’t start the game unless all players in the lobby are readied up.

Once started, the game generates a map that is sized to the number of players in the lobby.

Leave a Comment