I figure I should start posting what I put on other social media on the blog as well. That is, in case you don’t want to visit those sites! Enjoy the micro-posts! If a social media post includes content that has already been featured on the blog, I will not create micrpost it on theContinue reading “Micropost: New Professional Troop Icons”
Author Archives: Arborlands
Mapification is here!
I am a big fan of strategy games that allow you to zoom all the way out so that you can see the entire map. This creates a seamless transition between different scales of management and a stronger sense of situational awareness. I want this same experience for Arborlands. Additionally, I want Arborlands to haveContinue reading “Mapification is here!”
Mini Dev Vlog Rundown: #17 and #18
If you’re reading this and wondering where are the first 16 mini dev vlogs, fear not! They are all available on the Arborlands YouTube channel. You can watch them all in the Arborlands Mini Dev Vlog playlist. The bug encountered here started in mini dev vlog #17. I had been working on the process ofContinue reading “Mini Dev Vlog Rundown: #17 and #18”
Site Redesign
Hello, Arborland’s solo developer here. It has certainly been a while since my last blog post! For quite a while in 2022, I was very busy with my day job, which ate into my free time. But development of Arborlands has been back on track in 2023. More about that in future posts. For aContinue reading “Site Redesign”
Happy Arbor Day!
Hello All! This is just a quick post on Arborlands’ first birthday. A year ago, on Arbor Day 2021, I launched this site as the official starting point of the project. I’ve been delighted to see the project grow and gain the interest others, especially on Twitter where it has more than 230 followers! 😀Continue reading “Happy Arbor Day!”
Don’t Do What I Did: Ignoring Unity Animator Transitions
I shared last time how increased performance significantly by culling animations. But shortly after I did this, I found a very annoying bug. Take a look at this: As some trees were first appearing, they were changing from one tree type to another. Obviously, this is a no-go, but why was it happening? Well, itContinue reading “Don’t Do What I Did: Ignoring Unity Animator Transitions”
Grazer Concepts
The world of Arborlands requires large herbivores. This week’s sketchbook features some concepts for what they could look like.
Getting Better Performance through Culling and Sleep
Something daunting was happening to Arborlands recently – the game was starting to run slowly. One of the reasons I thought I was better off living in the world of 2D games was that computers wouldn’t have to think so hard to run my game. I thought I would automatically have no issues with slowContinue reading “Getting Better Performance through Culling and Sleep”
Sprite of the week: Sunrays
Last week I decided to practice with some flower bloom animations.
Multiplayer Dev Vlog (2022-01-23)
Welcome to our second multiplayer dev vlog. This week we discuss some fixes, and perhaps stumble on a new bug… ?
