Hi, I’m looking at some minor accents for my rock graphics, take a look at the comparison below and vote on which you prefer! Thanks for your opinion! 😉
Author Archives: Arborlands
June 2021, Week #1: Multi-Routes, Multi-Troops!
Greetings! This week was much like a loading and firing a catapult – most of the time is spent preparing and all the results come quickly at the end. I spent a whole long time preparing and refactoring code and once everything was ready, I made a significant advancement on Sunday. The result is thatContinue reading “June 2021, Week #1: Multi-Routes, Multi-Troops!”
Arborlands Dev Blog, May 2021, Week #5
I really like desert landscapes and needed something that contrasted with the greener backgrounds. I spent most of my efforts this week drawing these graphics in Adobe Animate.
Arborlands Dev Blog – May 2021, Week #4
Well, this is the fourth week of May. The minor achievement here is that this is the first month to have a full Four Dev Blogs for Arborlands! 🎉🌳🎉 It has also now been 30 days since Arborlands’ online launch, although it feels like it has been much longer 😅. But that’s ok, I likeContinue reading “Arborlands Dev Blog – May 2021, Week #4”
Arborlands Dev Blog – May 2021, Week #3
At the heart of Arborlands’ vision is habitat building. The player will be in charge of a troop of Arborians that want to grow a home. Sometimes the environment for this home will be indifferent, at other times, just plain hostile. In order to build this new habitat, players will have to engage in planningContinue reading “Arborlands Dev Blog – May 2021, Week #3”
Arborlands Dev Blog – May 2021, Week #2
It wasn’t a particularly meaty week as I was getting finished up with the site/social media set up. I did encounter a frustrating problem though, overlapping tree shadows: In order to achieve a shadow look, I created an image (or sprite) that is completely black, then imported it into Unity. I then set the blackContinue reading “Arborlands Dev Blog – May 2021, Week #2”
Arborlands Dev Blog – May 2021, Week #1
May, May, first week of May. To me, this week was a continuation of the last week of April in that I was still finishing up the CSS and HTML design for the website. But after that settled down, I also did a two other things. 1. Animated Water, for the first time!! One thingContinue reading “Arborlands Dev Blog – May 2021, Week #1”
Arborlands Dev Blog – April 2021, Week #4
Week 4 of April was all about launching Arborlands’ web presence. I was in a mad dash to ensure that the site and my first Twitter post were on Arbor Day, which was April 30th. Hosting Decision I decided to host the site with WordPress because I had worked with it before and didn’t wantContinue reading “Arborlands Dev Blog – April 2021, Week #4”
Arborlands Dev Blog – April 2021, Week #3
I spent week three of April animating. Animation is notorious for being labor intensive and I find the reputation is well deserved. Sometimes it’s a lot of fun and sometimes a task surprises me by being simpler than it looks. However, more often, it is a busy process where I try to come up withContinue reading “Arborlands Dev Blog – April 2021, Week #3”
Arborlands Dev blog – April 2021 Week #2
I’m posting this blog entry a while after the development actually occurred because I was busy with the site and social media setup. But I plan on posting a blog/vlog entry every week to keep track of the project’s progress. A quick background on porting to Unity While I am experienced programming C# and usingContinue reading “Arborlands Dev blog – April 2021 Week #2”
